Touchstones: Difference between revisions

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==Description==
A Touchstone is a large (2m tall) piece of crystal or rock that is "linked" to a similar artefact at a remote location.
A Touchstone is a large (2m tall) piece of crystal or rock that is "linked" to a similar artefact at a remote location.


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The Touchstone network in the Empire is a relatively new innovation, established after the Nightingale's Eye (a group of Magi based in [[Alea'Zhim]]) set up a mutual defence and trade treaty with the Empire in 126IC. At present there is one "dispatcher" and one "receiver" touchstone at each of these locations:
==History==
The Touchstone network in the Empire is a relatively new innovation, established after the Nightingale's Eye (a group of Magi based in [[Alea'Zhim]]) set up a mutual defence and trade treaty with the Empire in 126IC.  
 
 
==Locations==
At present there is one "dispatcher" and one "receiver" touchstone at each of these locations:




*Anstruth ([[Academia]])
*Anstruth ([[Academia]])
*Zakharr ([[Alea'Zhim]])
*Zakharr ([[Alea'Zhim]])
*Zantrus ([[Bal-Morath]])
*Almanae ([[Erganth]])
*Almanae ([[Erganth]])
*Bervoshe ([[Chundria]])
*Bervoshe ([[Chundria]])
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*Merebia ([[Dominus]])
*Merebia ([[Dominus]])
*Specularum ([[Dominus]])
*Specularum ([[Dominus]])
*[[Qualinost]] ([[Lyrazante]])
*[[Broogen]] ([[Thorast]])
*[[Broogen]] ([[Thorast]])
*[[Hammer Hold]] ([[Thorast]])
*[[Hammer Hold]] ([[Thorast]])
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==Teleport Hut®==
Access to these touchstones is given to the public via a franchise known as "[[Teleport Hut®]]", and although the high cost of travel (usually about 10 centari) places this outside of the means of most people, it is now a vital asset to merchants and adventurers.


Access to these touchstones is given to the public via a franchise known as "[[Teleport Hut®]]", and although the high cost of travel (usually about 10 centari) places this outside of the means of most people, it is now a vital asset to merchants and adventurers.


==Speed==
Although travel seems instantaneous to the traveller, there is a variable travel time of a few hours between the touchstones. So if someone was to take a dispatcher to Dominus and then immediately return to their start point they would find most of the day had passed.


Note 1: although travel seems instantaneous to the traveler, there is a variable travel time of a few hours between the touchstones. So if someone was to take a dispatcher to Dominus and then immediately return to their start point they would find most of the day had passed.


Note 2: although a relatively safe way to travel, the Touchstones do pose some small amount of risk to non-Djinn. As such, customers are always advised to carefully read the "Advisory Note" before using any Touchstone.
==Side-Effects==
Although this is a relatively safe way to travel, the Touchstones do pose some small amount of risk to non-Djinn. As such, customers are always advised to carefully read the "Advisory Note" before using any Touchstone.

Latest revision as of 19:13, 7 April 2020

Description

A Touchstone is a large (2m tall) piece of crystal or rock that is "linked" to a similar artefact at a remote location.


When activated by a member of the Djinn, up to seven medium-sized humanoids (plus up to one mount each) that are simultaneously touching the item are quickly transported to the other linked crystal or rock. Such travel is one-way and so these "touchstones" are often called either "dispatchers" or "receivers" based on their function.


History

The Touchstone network in the Empire is a relatively new innovation, established after the Nightingale's Eye (a group of Magi based in Alea'Zhim) set up a mutual defence and trade treaty with the Empire in 126IC.


Locations

At present there is one "dispatcher" and one "receiver" touchstone at each of these locations:



Teleport Hut®

Access to these touchstones is given to the public via a franchise known as "Teleport Hut®", and although the high cost of travel (usually about 10 centari) places this outside of the means of most people, it is now a vital asset to merchants and adventurers.


Speed

Although travel seems instantaneous to the traveller, there is a variable travel time of a few hours between the touchstones. So if someone was to take a dispatcher to Dominus and then immediately return to their start point they would find most of the day had passed.


Side-Effects

Although this is a relatively safe way to travel, the Touchstones do pose some small amount of risk to non-Djinn. As such, customers are always advised to carefully read the "Advisory Note" before using any Touchstone.