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| On the world of Oberon magic is a type of vital force that can be called upon by suitably gifted or favoured individuals in order to create some effect that may replicate, exceed or replace some form of physical act. | | On the world of Oberon, '''Magic''' is a type of vital force that can be called upon by suitably gifted or favoured individuals in order to create some effect that may replicate, exceed or replace some form of physical act. |
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| ==Types of Magic== | | ==Types of Magic== |
| | Magic can be broadly classified into one of the following broad areas (click on the links provided for further descriptions): |
| | *[[Divine Magic]] |
| | *[[Planar Magic]] |
| | *[[Arcane Magic]] |
| | *[[Elemental Magic]] |
| | *[[Nature Magic]] |
| | *[[Shadow Magic]] |
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| Magic can be broadly classified into one of the following broad areas:
| | Note that the above list is '''not''' a hierarchy of magical power. Each form of magical power is broadly equivalent to any other in terms of raw strength although each type of power brings certain limitations in scope. |
| *Divine Magic
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| *Planar Magic
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| *Arcane Magic
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| *Elemental Magic
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| *Nature Magic
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| *Shadow Magic
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| These are further described below.
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| Practitioners of one type of magic are not necessarily limited only to that type. Many individuals learn more than one type of magic throughout their career but few of these people every master it as well as someone who specialised in an area could. | | Practitioners of one type of magic are not necessarily limited only to that type. Many individuals learn more than one type of magic throughout their career but few of these people every master it as well as someone who specialised in an area could. |
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| | | ==Summary== |
| ===Divine Magic===
| | [[File:Magic.png|thumb|250px|left|Magic]] |
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| The Gods of Oberon are a strange, fickle collection of entities who take some perverse pleasure (or duty) in meddling with it the affairs of mortals. Any entity that is of least "Ascended" status in the [[Divinity Hierarchy|hierarchy]] of divine beings is able to influence the mortal realm by granting the power to cast a specific form of power called 'divine magic'.
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| Just to clarify this: Divine magic is granted **DIRECTLY from a God** (Greater, Lesser or Demi), or one of their assigned proxies (not to be confused with the Divine Vassals known as [[Proxies]], to a mortal with whom they have some connection, either through faith, oath or pact.
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| Divine Magic is capable of all of the various tricks that other forms of magic are except that it is also capable of directly influencing a mortal's passage to the afterlife by returning that mortal to life. This can occur even if the mortal's soul has been resident in their afterlife for years or even decades. It can also be used to repel or destroy totally those creatures that are classified as 'undead' such as vampires or even liches.
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| Divine magic is the primary form of magic for Clerics, Paladins and some Warlocks.
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| ===Planar Magic===
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| Planar magic is that which resides within boundaries between the mortal realms (the Prime Material Plane) and the Divine Sphere. This area is often referred to as the "Outer Planes" and contains the power directly invested in the planes such as Arborea, Elysium, the Abyss, the Nine Hells. It also, technically, includes the Astral Plane.
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| [[Image:Planes1.png|thumb|200px|left|The Great Wheel - Original design ©1977-2018 TSR/WotC]]
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| This is the type of magic that is granted to anyone who receives their power directly from this plane, usually via an extraplanar being, such as a Demon Prince, Archdevil, any of the "Great Old Ones" or similar creature. These beings are not "deities" and don't have Religions (but usually do have [[Cults]]) are are still significantly powerful in their own right and will teach mortals how to access the power of their plane.
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| To clarify: Planar magic comes from the plane itself, not a specific creature, but to access it a mortal must be shown the path by an Extraplanar Being.
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| Planar magic is the primary form of magic for most Warlocks
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| ===Arcane Magic===
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| ===Elemental Magic===
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| ===Nature Magic===
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| ===Shadow Magic===
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On the world of Oberon, Magic is a type of vital force that can be called upon by suitably gifted or favoured individuals in order to create some effect that may replicate, exceed or replace some form of physical act.
Types of Magic
Magic can be broadly classified into one of the following broad areas (click on the links provided for further descriptions):
Note that the above list is not a hierarchy of magical power. Each form of magical power is broadly equivalent to any other in terms of raw strength although each type of power brings certain limitations in scope.
Practitioners of one type of magic are not necessarily limited only to that type. Many individuals learn more than one type of magic throughout their career but few of these people every master it as well as someone who specialised in an area could.
Summary