Ranst: Difference between revisions

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==Population==
==Population==
As of the year 343IC, Ranst has a population of about 700 people although various ships crews can easily push this to closer to a 1000 when the port is busy. [[Humans]] are the predominant race in Ranst with the bulk of the remainder being  [[Dwarves]].  
As of the year 343IC, Ranst has a stable population of about 800 people although various ships crews can easily push this over 1000 when the port is busy. [[Humans]] are the predominant race in Ranst with the bulk of the remainder being  [[Dwarves]].  




==Description==
==Description==
The port is smaller than the town of [[Ranst]] but the harbour can berth moderate sized ferries and merchant vessels. It's a common stopping-off point for vessels heading to and from the west coast of [[Thorast]].
The port is small (similar to that of [[Lilo]]) but the harbour can berth moderate sized ferries and merchant vessels. It's a common stopping-off point for vessels heading to and from the west coast of [[Thorast]].
 
 
==Taxation==
For taxation purposes, Ranst is considered to be a [[Town|town]].




==Defences==
==Defences==
'''Ranst''' has no defences of its own but as a port there are often sea-going vessels harboured that can take the townsfolk to safety. If necessary, some military force can be requested from [[Fort Aanvang]].
'''Ranst''' has no formal defences of its own. It occasionally assembles an informal, untrained (and often unruly) form of [[Town Watch]] of about 20 men, paid for by the business that operate portside. More commonly it relies upon paid-for mercenaries (adventurers) as ad-hoc defenders. As a port there are often sea-going vessels harboured that can take the townsfolk to safety if any significant threat arises and, of course, military assistance can be requested from [[Fort Aanvang]].




==Inns and Taverns==
==Inns and Taverns==
Ranst has a fairly average number of inns and taverns for a town of its size.
Ranst has a single inn and a couple of taverns, which is fairly typical for a town of its size.


Inns:
Inns:
*The Old Wives' Tale  
* The Old Wives' Tale


Taverns:
Taverns:
*Mojo's
* [[Mojo's]]
 
* The Port o' Call
 
 
The main [[Ales|beer]] for sale is "Nozrik's Finest" which is brewed at "The Grab and Run" in [[Heerlen]] by Nozrik himself.





Latest revision as of 12:45, 7 November 2024

Location

Ranst is a port on the east coast of Aanvang Island.


Population

As of the year 343IC, Ranst has a stable population of about 800 people although various ships crews can easily push this over 1000 when the port is busy. Humans are the predominant race in Ranst with the bulk of the remainder being Dwarves.


Description

The port is small (similar to that of Lilo) but the harbour can berth moderate sized ferries and merchant vessels. It's a common stopping-off point for vessels heading to and from the west coast of Thorast.


Taxation

For taxation purposes, Ranst is considered to be a town.


Defences

Ranst has no formal defences of its own. It occasionally assembles an informal, untrained (and often unruly) form of Town Watch of about 20 men, paid for by the business that operate portside. More commonly it relies upon paid-for mercenaries (adventurers) as ad-hoc defenders. As a port there are often sea-going vessels harboured that can take the townsfolk to safety if any significant threat arises and, of course, military assistance can be requested from Fort Aanvang.


Inns and Taverns

Ranst has a single inn and a couple of taverns, which is fairly typical for a town of its size.

Inns:

  • The Old Wives' Tale

Taverns:


Notable Places

Notable People

  • Jim Malone, owner and barman in residence of "Mojo's"