Hammer Hold: Difference between revisions
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In addition Hammer Hold has nearly 700 undead residents (or the "trans-living" as they prefer to be called). These are "mostly harmless" Dwarven and Orc skeletons, zombies or ghosts. However there are also a few vampires, ghouls, ghasts and wights who are considered "unfriendly" to the living residents. As such there is a strict curfew in place whereby the "trans-living" have free run of the town from midnight to dawn. | In addition Hammer Hold has nearly 700 undead residents (or the "trans-living" as they prefer to be called). These are "mostly harmless" Dwarven and Orc skeletons, zombies or ghosts. However there are also a few vampires, ghouls, ghasts and wights who are considered "unfriendly" to the living residents. As such there is a strict curfew in place whereby the "trans-living" have free run of the town from midnight to dawn. | ||
==Description== | ==Description== | ||
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*The Mausoleums - the bulk of the town consists of a separate section that contains hundreds of mausoleums dedicated to various Dwarven families. These are single story, stone buildings. Some of these have been converted into shops (always with the express permission of the tomb's resident. Above them are wooden additions which serve as dwellings for the town's still-living residents. The mausoleum also hold three temples, the Wall of Residents, and the Obelisk of the Unknown God. | *The Mausoleums - the bulk of the town consists of a separate section that contains hundreds of mausoleums dedicated to various Dwarven families. These are single story, stone buildings. Some of these have been converted into shops (always with the express permission of the tomb's resident. Above them are wooden additions which serve as dwellings for the town's still-living residents. The mausoleum also hold three temples, the Wall of Residents, and the Obelisk of the Unknown God. Since [[the War of Secession|last war]] a number of Orcs are also interred in newly constructed Orcish tombs in this section, to house the honoured dead of that people as well. | ||
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Additionally, Hammer Hold is also within the 'catchment' area for [[Fort Basilisk]] and so can call upon up to 4 [[Cohorts]] of the Imperial Army should matters get really out of hand. In order to ensure safety along the roads, Fort Basilisk stations 2 contubernia of legionnaires at Hammer Hold. These are rotated out every 30 days and are not permitted into the town itself, only in the garrison section. Despite the presence of these men the roads are not appreciably safer but it does mean that the town has a small force that they can quickly call upon should the need arise. | Additionally, Hammer Hold is also within the 'catchment' area for [[Fort Basilisk]] and so can call upon up to 4 [[Cohorts]] of the Imperial Army should matters get really out of hand. In order to ensure safety along the roads, Fort Basilisk stations 2 contubernia of legionnaires at Hammer Hold. These are rotated out every 30 days and are not permitted into the town itself, only in the garrison section. Despite the presence of these men the roads are not appreciably safer but it does mean that the town has a small force that they can quickly call upon should the need arise. | ||
==Hammer Hold Laws== | |||
Revision as of 10:31, 11 April 2020
Location
The Dwarven run "free town" of Hammer Hold is located at the borders of the Welcome Hills and the southernmost edge of the Hammer Peaks (the mountain range which runs down the centre of Thorast).
Population
As of the last census the town had a recorded population of just over 2,700 which about half that of Wayfarer's Rest but only around two-thirds of that number are permanent residents of the town itself. The other third live in nearby settlements scattered around the surrounding hills but close by (within a couple of kilometres) such as Stonehall and Flintstone. The town is predominantly made up of Dwarves (70%), Humans (10%), Orcs (10%) and a small number of the other major races (a half-dozen or so each of Ymirkin, Elves and Gnomes plus a few Goblins and Tieflings).
In addition Hammer Hold has nearly 700 undead residents (or the "trans-living" as they prefer to be called). These are "mostly harmless" Dwarven and Orc skeletons, zombies or ghosts. However there are also a few vampires, ghouls, ghasts and wights who are considered "unfriendly" to the living residents. As such there is a strict curfew in place whereby the "trans-living" have free run of the town from midnight to dawn.
Description
Hammer Hold is a fortified mausoleum town made up of two distinct sections:
- The Garrison - this is the vaguely circular section that serves as the entrance to the town proper. It straddles the road that would otherwise run past the site and contains the newest buildings in the town. As well as housing the Armsmen's "barracks" (such as they are), it is also where two contubernia of the Imperial Army can be found when not on patrol. Unlike the rest of the town, the buildings in this section are not built as resting places for the dead but are of typical Dwarven/Imperial construction.
- The Mausoleums - the bulk of the town consists of a separate section that contains hundreds of mausoleums dedicated to various Dwarven families. These are single story, stone buildings. Some of these have been converted into shops (always with the express permission of the tomb's resident. Above them are wooden additions which serve as dwellings for the town's still-living residents. The mausoleum also hold three temples, the Wall of Residents, and the Obelisk of the Unknown God. Since last war a number of Orcs are also interred in newly constructed Orcish tombs in this section, to house the honoured dead of that people as well.
Every night the Armsmen shut the gates between the Garrison and the Mausoleums, from midnight to dawn - mostly for their own safety but also for that of the surrounding villages.
Defences
Hammer Hold is nestled high in the hills leading to the Hammer Peaks and so has certain strategic value anyone who might be tempted to seize it. Luckily it has little real material wealth and, coupled with its high stone walls and "neutral" status, it is not a very appealing target to any of the local bandits. The town is defended by the "Armsmen" - its moderately well-funded Town Watch - run ably by Pauldrak Redblade. The number of Armsmen fluctuates but is typically three dozen Dwarves and Humans.
Additionally, Hammer Hold is also within the 'catchment' area for Fort Basilisk and so can call upon up to 4 Cohorts of the Imperial Army should matters get really out of hand. In order to ensure safety along the roads, Fort Basilisk stations 2 contubernia of legionnaires at Hammer Hold. These are rotated out every 30 days and are not permitted into the town itself, only in the garrison section. Despite the presence of these men the roads are not appreciably safer but it does mean that the town has a small force that they can quickly call upon should the need arise.
Hammer Hold Laws
Inns and Taverns
For a town of its size, Hammer Hold has surprisingly few inns or taverns. This is because the town is not somewhere that travellers randomly come to, for obvious reasons. In total the town has just 2 inns (although both are of a fair size) and 3 taverns.
Inns:
Taverns:
Notable Places
The town consists primarily of mausoleums, tombs and temples. In town there are temples to:
A map key can be found here.
Notable People
For a moderately small town, Hammer Hold has more than its fair share of notable people. The ones that visitors to the town are most likely to interact with are:
- Ulara Carawicz - Tavern Owner
- Kryll Flesheater - Tavern Owner
- Pauldrak Redblade - Master of Arms
- Ferris Rhodal - Innkeeper
- Norrick Steelmantle - Innkeeper
Acknowledgements
The design of the town of "Hammer Hold" is taken directly from the "Hammerfast" 4th Edition D&D supplement by Mike Mearls and hence the maps of the town are © WotC 2010. Hammer Hold's history, buildings, guilds and NPCs do deviate significantly from that "Adventure Site" (as it is called). Knowing the contents of the "Hammerfast" supplement will give players no readily usable information about "Hammer Hold".