Magic: Difference between revisions
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The Gods of Oberon are a strange, fickle collection of entities who take some perverse pleasure (or duty) in meddling with it the affairs of mortals. Any entity that is of least "Ascended" status in the [[Divinity Hierarchy|hierarchy]] of divine beings is able to influence the mortal realm by granting the power to cast a specific form of power called 'divine magic'. | The Gods of Oberon are a strange, fickle collection of entities who take some perverse pleasure (or duty) in meddling with it the affairs of mortals. Any entity that is of least "Ascended" status in the [[Divinity Hierarchy|hierarchy]] of divine beings is able to influence the mortal realm by granting the power to cast a specific form of power called 'divine magic'. | ||
==Planar Magic== |
Revision as of 11:31, 31 December 2018
On the world of Oberon magic is a type of vital force that can be called upon by suitably gifted or favoured individuals in order to create some effect that may replicate, exceed or replace some form of physical act.
Types of Magic
Magic can be broadly classified into one of the following broad areas:
- Divine Magic
- Planar Magic
- Arcane Magic
- Elemental Magic
- Nature Magic
- Shadow Magic
These are further described below.
Practitioners of one type of magic are not necessarily limited only to that type. Many individuals learn more than one type of magic throughout their career but few of these people every master it as well as someone who specialised in an area could.
Divine Magic
The Gods of Oberon are a strange, fickle collection of entities who take some perverse pleasure (or duty) in meddling with it the affairs of mortals. Any entity that is of least "Ascended" status in the hierarchy of divine beings is able to influence the mortal realm by granting the power to cast a specific form of power called 'divine magic'.