The Bone Orchard: Difference between revisions
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During the last war, House Abraxas lent their necromantic expertise to the battles that waged on Bal-Morath's eastern coast, supplementing Imperial Legionaries with skeleton forces. This wasn't an act they undertook lightly, but shielding the living with the dead was something they considered to be the lesser of two evils. After the cessation of hostilities they elected to keep a small number of the reanimated instead of destroying them, returning with them to Bal-Morath. Rather than destroy the skeleton workforce, House Abraxas decided to put them to work in the fields as a sort of perverse 'swords-to-ploughshares' act of contrition. | During the last war, House Abraxas lent their necromantic expertise to the battles that waged on Bal-Morath's eastern coast, supplementing Imperial Legionaries with skeleton forces. This wasn't an act they undertook lightly, but shielding the living with the dead was something they considered to be the lesser of two evils. After the cessation of hostilities they elected to keep a small number of the reanimated instead of destroying them, returning with them to Bal-Morath. Rather than destroy the skeleton workforce, House Abraxas decided to put them to work in the fields as a sort of perverse 'swords-to-ploughshares' act of contrition. | ||
The | |||
The small collection of farms which grows House Abraxas produce, most notably the '[[Dire Potato]]', has since become known throughout Bal-Morath as the 'Bone Orchard'. | |||
==Current Status== | |||
Across the Bone Orchard much of the unskilled labour is now performed by skeletons under the control of a member of the House. The presence of undead on these farms serves several purposes; the first, obviously, is growing food. The second is to give the necromantically inclined mages of the family a safe area to practice their control of the undead. The third is to teach them responsibility; each skeleton tending the fields is the remains of a soldier from the last war reanimated to fight on behalf of the living. Now that the deed is done it's the responsibility of their creators to deal with the aftermath, whether by retaining control of them or by destroying them (the latter of which the family finds distasteful, as it implied that it's alright to bring someone back from the dead then dispose of them as soon as their usefulness is at an end). A side effect is that the post-war generations of the family are quite unfazed by the presence of the undead, and are a little bemused upon encountering more conventional farms. A few have even raised the possibility of expanding the Orchard with additional skeletons for increased productivity, which is rapidly shot down by their older relatives. |
Revision as of 19:59, 24 December 2018
The 'Bone Orchard' is the name given to the lands owned by House Abraxas in Bal-Morath where undead are used to tend the land.
History
During the last war, House Abraxas lent their necromantic expertise to the battles that waged on Bal-Morath's eastern coast, supplementing Imperial Legionaries with skeleton forces. This wasn't an act they undertook lightly, but shielding the living with the dead was something they considered to be the lesser of two evils. After the cessation of hostilities they elected to keep a small number of the reanimated instead of destroying them, returning with them to Bal-Morath. Rather than destroy the skeleton workforce, House Abraxas decided to put them to work in the fields as a sort of perverse 'swords-to-ploughshares' act of contrition.
The small collection of farms which grows House Abraxas produce, most notably the 'Dire Potato', has since become known throughout Bal-Morath as the 'Bone Orchard'.
Current Status
Across the Bone Orchard much of the unskilled labour is now performed by skeletons under the control of a member of the House. The presence of undead on these farms serves several purposes; the first, obviously, is growing food. The second is to give the necromantically inclined mages of the family a safe area to practice their control of the undead. The third is to teach them responsibility; each skeleton tending the fields is the remains of a soldier from the last war reanimated to fight on behalf of the living. Now that the deed is done it's the responsibility of their creators to deal with the aftermath, whether by retaining control of them or by destroying them (the latter of which the family finds distasteful, as it implied that it's alright to bring someone back from the dead then dispose of them as soon as their usefulness is at an end). A side effect is that the post-war generations of the family are quite unfazed by the presence of the undead, and are a little bemused upon encountering more conventional farms. A few have even raised the possibility of expanding the Orchard with additional skeletons for increased productivity, which is rapidly shot down by their older relatives.