Humans: Difference between revisions
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By far the most common humanoid type on | By far the most common humanoid type on Oberon is “human” and it is this race that forms the basis of the Merebian Empire. | ||
Humans are a recent addition to the races of Oberon: both the [[Elves]] and [[Dwarves]] recount separately that Humans first appeared about 6,000 years and rapidly spread to every corner of the world. | |||
The Dwarves claim that Humans appeared out of a volcano, armed with weapons of steel, whilst the Elves claim that Humans descended from the sky, bring with them strange magic. Neither of these tales seems particularly likely but seems to fit into the idea that he emergence and success of Humans on the world was a rapid event that took the longer-lived races by surprise. | |||
Additionally, the lack of ‘half-breeds’, so prevalent on most D&D worlds, ensures that humankind, as a race, has never been “diluted” by other races. | |||
Despite this there is significant cultural diversity amongst humans. The human civilisation of Erganth is very different to that of Ale’Zhim and players of human characters are encouraged to choose a nation of origin when fleshing out their background. | |||
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|[[Kalevala]]||[[Lucienia]] | |[[Kalevala]]||[[Lucienia]] | ||
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Revision as of 13:38, 24 September 2017
By far the most common humanoid type on Oberon is “human” and it is this race that forms the basis of the Merebian Empire.
Humans are a recent addition to the races of Oberon: both the Elves and Dwarves recount separately that Humans first appeared about 6,000 years and rapidly spread to every corner of the world.
The Dwarves claim that Humans appeared out of a volcano, armed with weapons of steel, whilst the Elves claim that Humans descended from the sky, bring with them strange magic. Neither of these tales seems particularly likely but seems to fit into the idea that he emergence and success of Humans on the world was a rapid event that took the longer-lived races by surprise.
Additionally, the lack of ‘half-breeds’, so prevalent on most D&D worlds, ensures that humankind, as a race, has never been “diluted” by other races.
Despite this there is significant cultural diversity amongst humans. The human civilisation of Erganth is very different to that of Ale’Zhim and players of human characters are encouraged to choose a nation of origin when fleshing out their background.
The countries where humans are the dominant humanoid race are listed below:
Imperial Countries | |
---|---|
Academia | Chundria |
Dominus | Erganth |
Karameizanté | Lichenburg |
Thorast | |
Non-Imperial Countries | |
Gebbezra | Gryphos |
Kalevala | Lucienia |