Familiars: Difference between revisions

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A '''Familiar''' is [[Proxies|proxy]] - a type of quasi-divine creature that originates on a realm ruled by a deity. They fall in the category of [[Divinity Hierarchy|Divine Vassals]] although many also act as [[Proxies]] if they are affiliated to a patron divine power.  
A '''Familiar''' is a very particular type of [[Divinity Hierarchy|Divine Vassal]] - a type of quasi-divine creature that originates on a realm ruled by a deity - that is assigned to a mortal master to aid and guide.  




==Appearance==
==Appearance==
Familiars can appear in any insect, bird, reptile, mammal, or amphibian form native to the plane of the master they are sent to serve on behalf of their deity. In rare instances they can also take on the form of an elemental force, such as fire, water, smoke, ice, etc.
As Familiars are divine vassals they can appear to be any insect, bird, reptile, mammal, or amphibian form native to their home plane. Although familiars may be assigned a different form when sent to the Prime Material Plane, all familiars revert to their "true" form when on their home plane.


All familiars have a "true" form that they revert to on their home plane.
Hence, on its home plane a familiar might appear to be a crow-shaped being formed of magma, but when sent to the Prime Material Plane they have the form of standard hummingbird.




==Humanoid Familiars==
==Humanoid Familiars==
Some special type of familiars are also able to take on the shape of a small humanoid figure. Notable familiars of this kind are [[Imps]], [[Quasits]], [[Baltir]] and the like.
Some familiars also retain the ability to return to their "true" form when on the Prime Material Plane. Notable familiars of this kind are [[Imps]], [[Quasits]], [[Baltir]] and the like, who all have the form of a small humanoid.




==Purpose==
==Purpose==
All familiars have a specific purpose, which is to provide aid and advice to the servant of the Deity to which they are assigned. It is this purpose that makes an "Imp", for example, a "familiar". Imps, Quasits and the like can exist on their home plane ''without'' being familiars - in those cases they are merely denizens of that plane without specific purpose.
All familiars have a specific purpose, which is to provide aid and advice to the servant of the Deity to which they are assigned. Without a specific mortal master, these creatures are "merely" proxies. And without being in service to a divine power they are just divine vassals.

Latest revision as of 18:07, 12 October 2024

A Familiar is a very particular type of Divine Vassal - a type of quasi-divine creature that originates on a realm ruled by a deity - that is assigned to a mortal master to aid and guide.


Appearance

As Familiars are divine vassals they can appear to be any insect, bird, reptile, mammal, or amphibian form native to their home plane. Although familiars may be assigned a different form when sent to the Prime Material Plane, all familiars revert to their "true" form when on their home plane.

Hence, on its home plane a familiar might appear to be a crow-shaped being formed of magma, but when sent to the Prime Material Plane they have the form of standard hummingbird.


Humanoid Familiars

Some familiars also retain the ability to return to their "true" form when on the Prime Material Plane. Notable familiars of this kind are Imps, Quasits, Baltir and the like, who all have the form of a small humanoid.


Purpose

All familiars have a specific purpose, which is to provide aid and advice to the servant of the Deity to which they are assigned. Without a specific mortal master, these creatures are "merely" proxies. And without being in service to a divine power they are just divine vassals.