Races: Difference between revisions

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The most common races that inhabit the world of Terearth are as follows;
Although the term [[Races]] is rapidly going out of favour in the real world, it's still a fair term to use for the large number of different humanoid ancestries that inhabit the world of Oberon. The terms "Species" and "Ancestry" are used interchangeably with "Race" so as to differentiate the use in a fantasy setting from real-life.


Humans
Constructs
Dwarves
Gnomes
Ogres
Pixies


=="Imperial" Races==
The most common species of humanoid that inhabit the world of Oberon (in order of approximate population size) are as follows;


Other less common races are;
*[[Humans]]
*[[Dwarves]]
*[[Elves]]
*[[Gnomes]]
*[[Tieflings]]
*[[Ymirkin]]


Orcs
 
Goblins  
The above are all ancestries are frequently encountered, and are allowed to freely roam [[the Merebian Emmpire]].
Hobgoblins
Player characters will, nearly always, be from one of these 6 ancestries.
Giants
 
Trolls
 
[[Skavos]]
=="Common" Races==
Elves
Additionally there are three other common humanoid ancestries that are typically reserved as NPCs:
Tieflings
 
Celestials
*[[Ogres]]
*[[Minotaurs]]
*[[Orcs]]
 
 
=="Uncommon" Races==
The less-common humanoid species (in approximate order of population size) are;
 
*Goblins  
*[[Hobgoblins]]
*Bugbears
*Giants
*Gnolls
*Trolls
*[[Saurians]]
*[[Eladrin]]
*[[Skariff]]
*Pixies
 
 
=="Half" Species==
Typically speaking, although many of the humanoid species on Oberon are physically compatible (the required organs being broadly of similar size and shape), the various races are not capable of producing offspring with each other. At least, not without some a considerable amount of arcane or divine assistance.
 
Hence "half" species are practically unheard of. Some unique specimens of various combinations do exist though. They are nearly always unique.
 
Examples are:
*[[Half-Elf]]
*[[Half-Ogre]]

Latest revision as of 11:08, 13 October 2024

Although the term Races is rapidly going out of favour in the real world, it's still a fair term to use for the large number of different humanoid ancestries that inhabit the world of Oberon. The terms "Species" and "Ancestry" are used interchangeably with "Race" so as to differentiate the use in a fantasy setting from real-life.


"Imperial" Races

The most common species of humanoid that inhabit the world of Oberon (in order of approximate population size) are as follows;


The above are all ancestries are frequently encountered, and are allowed to freely roam the Merebian Emmpire. Player characters will, nearly always, be from one of these 6 ancestries.


"Common" Races

Additionally there are three other common humanoid ancestries that are typically reserved as NPCs:


"Uncommon" Races

The less-common humanoid species (in approximate order of population size) are;


"Half" Species

Typically speaking, although many of the humanoid species on Oberon are physically compatible (the required organs being broadly of similar size and shape), the various races are not capable of producing offspring with each other. At least, not without some a considerable amount of arcane or divine assistance.

Hence "half" species are practically unheard of. Some unique specimens of various combinations do exist though. They are nearly always unique.

Examples are: