Arcane Magic: Difference between revisions
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The actual origin of Arcane Magic is, currently, still something of a mystery, but the best scholars in the Empire believe that it is drawn directly from the [[Prime Material Plane]] - the Universe in which Oberon is situated at the centre of. The basis for this belief is that the Prime Material Plane is closely bound to the [[Inner Planes]] (the Ethereal, Astral, Elemental, Nature and Shadow planes) into which Arcane Magic allows direct access. Users of Arcane Magic have the most versatility and their power appears to come from all planes that the Prime Material Plane borders on to. Hence the source of this power is, most likely the Prime Material Plane itself. | The actual origin of '''Arcane Magic''' is, currently, still something of a mystery, but the best scholars in the Empire believe that it is drawn directly from the [[Prime Material Plane]] - the Universe in which Oberon is situated at the centre of. The basis for this belief is that the Prime Material Plane is closely bound to the [[Inner Planes]] (the Ethereal, Astral, Elemental, Nature and Shadow planes) into which Arcane Magic allows direct access. Users of Arcane Magic have the most versatility and their power appears to come from all planes that the Prime Material Plane borders on to. Hence the source of this power is, most likely the Prime Material Plane itself. | ||
[[ | [[File:Magic-Schools.png|thumb|right|250px|Arcane Magic Schools © Unknown]] | ||
Latest revision as of 20:31, 12 October 2024
The actual origin of Arcane Magic is, currently, still something of a mystery, but the best scholars in the Empire believe that it is drawn directly from the Prime Material Plane - the Universe in which Oberon is situated at the centre of. The basis for this belief is that the Prime Material Plane is closely bound to the Inner Planes (the Ethereal, Astral, Elemental, Nature and Shadow planes) into which Arcane Magic allows direct access. Users of Arcane Magic have the most versatility and their power appears to come from all planes that the Prime Material Plane borders on to. Hence the source of this power is, most likely the Prime Material Plane itself.
Arcane Magic can be obtained directly from study. No supernatural heritage, divine grace, pact or other bond is required to access this. It can be learnt much as one might learn another language. Whilst it might take some people years to learn even a few cantrips, anyone of sufficient intellect is actually able to use Arcane Magic. It is for this very reason that the teaching of magic is regulated by the Chancery.
Arcane Magic is also able to create a facsimile of life itself. Wizards are able to create Homunculi, Simulacrum and Clones. These 'vessels' may have some semblance of intellect but none have souls. Additionally, Arcane Magic may be used to prolong life via the creation of Soul Jars and Phylactery - stopping the soul from reaching the afterlife. Unlike Divine or Planar Magic this is never in accordance with the will of a Divine or Extraplanar being, although it can (and frequently does) invoke their ire.
Some scholars have put forward a theory that a lifetime of channelling such raw power, without the assistance of Divine or Extraplanar being to shield them from the most destructive forces, gradually erodes the one thing that connects the user to the Outer Planes: their soul.
Arcane Magic is the primary form of magic for Arcane Archers, Arcane Tricksters, Bards, Eldritch Knights, Dragon Sorcerers, Wild Magic Sorcerers and (of course) Wizards.