Humans: Difference between revisions
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{| cellspacing="0" border="1" | {| cellspacing="0" border="1" | ||
![[Academia]] | !Imperial Countries (Human) | ||
|- | |||
|[[Academia]] | |||
|[[Chundria]] | |[[Chundria]] | ||
|- | |- | ||
|[[Dominus]] | |||
|[[Erganth]] | |||
|- | |||
|[[Karameizanté]] | |||
|[[Lichenburg]] | |||
|The notable people that players may encounter | |The notable people that players may encounter | ||
![[Places]] | ![[Places]] | ||
|The towns, cities and ruins that players may visit | |The towns, cities and ruins that players may visit | ||
|} | |} | ||
Thorast | Thorast | ||
Non-Imperial Countries (Human) | Non-Imperial Countries (Human) |
Revision as of 10:32, 18 July 2009
By far the most common humanoid type on Terearth is “human” and it is this race that forms the basis of the Merebian Empire and many of the other lands on the planet.
Imperial Countries (Human) | ||||
---|---|---|---|---|
Academia | Chundria | |||
Dominus | Erganth | |||
Karameizanté | Lichenburg | The notable people that players may encounter | Places | The towns, cities and ruins that players may visit |
Thorast
Non-Imperial Countries (Human)
Gebbezra Gryphos
Kalevala Lucienia
Non-Imperial Countries (Non-human)
Byzantrium Forgelands
Minosha Mortarch
Nallurok Ophidium
Zotaquannus Urkarus
Like many fantasy worlds, the humans of Terearth are physically compatible with most other medium-sized mammalian humanoids. Unlike other worlds, Terearth humans cannot impregnate (or be impregnated) by members of other races. This ensures that humankind, as a race, has never been “diluted” by other races.